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Game Theory has been parked as a 'soft science' due to its fascination with our culture of play. Like most of the technological spawn that's spooning Sociology and it's related bunkers of knowledge, game theory is wildly at odds with The Establishment, hiding in our mother's basements, growing like nurtured bacteria in bars and curated historical niches.
There are no women in gaming, a sign that's normally reserved for the 'men at work' lifestyle of hard science, math based thrusts into the known world of politics and concrete domination. But where does that leave the silicone lovechildren of the nineties and two thousands? Will we ever tax the dot com?Â
Do we get to have a life?
Believe it or not, this competitive undertow has kept things sparky since boardgames sparked a renaissance in the US. Hasbro's adaptation of the old Game of Life and Monopoly's persistent attempts to make us aware of real estate and its global importance have a staying power that forces the hoarders of the sociopolitical world to make way, and check their numbers.Â
It's a movement that tends to catch Americans when they tumble from their latest media glut, never actually peaking, but leaving its mark on the newest gadget as it sweeps the world. The gameshow network was the newest nostalgic spike - a wildly successful foray into denouement as television settled onto its entertainment throne in our living rooms.Â
Keeping families entrenched in their post work routines, the gameshow trend culminated in a channel so named which had enough timeslots to foster creativity, and in turn shepherded the budding gaming industry into its spotlight - fighting the inevitable host of naysayers as they attempted to demonize pc gaming and the console's role in urbanization.Â
Here's to you, our beloved gameshows, for making the leap into our culture of play!